cautiously optimistic: nathan's tumblelog

““Game” doesn’t even do it justice. What we’re really talking about here is a generative, networked system laced throughout with secrets.”

The secret of Minecraft

“Event-based programming has been highly touted in recent years as the best way to write highly concurrent applications. Having worked on several of these systems, we now believe this approach to be a mistake. Specifically, we believe that threads can achieve all of the strengths of events, including support for high concurrency, low overhead, and a simple concurrency model. Moreover, we argue that threads allow a simpler and more natural programming style.”

HotOS IX — Why Events Are A Bad Idea (for high-concurrency servers)

This is from 1992. I wonder how things have changed since.

“But our society is not returning to a past utopia of collective social confidence and equality because this utopia never existed. The sharing economy doesn’t build trust — it trades on cultural homogeneity and established social networks both online and in real life. Where it builds new connections, it often replicates old patterns of privileged access for some, and denial for others.”

The Case Against Sharing — The Nib — Medium