(?=bright)

cautiously optimistic: nathan's tumblelog

“It feels like there’s some kind of justice that you’re getting closer to with every moment you give a shit. But that’s not true, because giving a shit, by itself, is only thinking — and thinking has little use aside from figuring out what to do.”

The elegant art of not giving a shit

““Game” doesn’t even do it justice. What we’re really talking about here is a generative, networked system laced throughout with secrets.”

The secret of Minecraft

“Event-based programming has been highly touted in recent years as the best way to write highly concurrent applications. Having worked on several of these systems, we now believe this approach to be a mistake. Specifically, we believe that threads can achieve all of the strengths of events, including support for high concurrency, low overhead, and a simple concurrency model. Moreover, we argue that threads allow a simpler and more natural programming style.”

HotOS IX — Why Events Are A Bad Idea (for high-concurrency servers)

This is from 1992. I wonder how things have changed since.